You want to find information to help with your mobile app but don’t know where to look. You want to follow important people on Twitter, but you find yourself lost in the vortex of links, tweets, videos, GIFs, and a lot of useless information. Twitter can be a confusing place, so we decided to help you out.
We rounded up the 45 Twitter accounts that every mobile app developer needs to follow right now. We broke them up into categories and even added some of their best tweets to give you an idea of the things they are talking about.
Check them out below and subscribe to our weekly newsletter to get more information about all things current in the mobile developer world.
These are the top 45 we could find - see anyone we’ve missed? Feel free to reach out to us on Twitter @ironSource or email us at firstname.lastname@example.org!
1. Jeff Atwood @codinghorror
All communication errors are the fault of the writer (me), but sometimes you give yourself 130 chars of rope
— Jeff Atwood (@codinghorror) July 27, 2017
2. Daniel Eggert @danielboedewadt
— Daniel Eggert (@danielboedewadt) July 1, 2016
3. Bart van der Werf @bartwerf
One of the things i find super annoying about gamedev is the need to write descriptions of your projects that really sell it for press.
— bartwe (@bartwerf) July 8, 2017
4. Nick Craver @nick_craver
“This idea is BRILLIANT! Why hasn’t anyone already done this?”
*start building it*
*30 minutes later*
— Nick Craver (@Nick_Craver) July 29, 2017
5. Andy Matuschak @andy_matuschak
Papert wrote this 45 years ago. The internet didn’t exist—0 laptops had been sold. Could’ve been written last week. pic.twitter.com/yphDew9SvV
— Andy Matuschak (@andy_matuschak) March 25, 2016
6. John Carmack @id_aa_Carmack
I am of the interlaced-video-can-die-in-a-fire mindset, but solid 60 fps display of an interlaced signal might be better than merged 30.
— John Carmack (@ID_AA_Carmack) July 22, 2017
7. Jason Kneen @jasonkneen
Want to see: A version of the Walking Dead where people trade with bitcoin.
— Jason Kneen (@jasonkneen) July 29, 2017
8. Markus Persson @notch
It's a slow compiling half measure filled bug prone gotcha hell. If I needed the performance, I'd much rather stick to C or even assembler. https://t.co/MfiBzTwKDv
— Notch (@notch) July 27, 2017
9. Sean Young @seanyoungsg
— Sean Young (@SeanYoungSG) June 30, 2017
10. Tim Sweeney @timsweeneyepic
Read the specs, read the docs, read the code, experiment. No programmer ever StackExchanged their way to greatness.
— Tim Sweeney (@TimSweeneyEpic) July 17, 2017
11. Derek Evers @thekidcandrive
We are going to do every little detail the record labels do, just a few of us, and bring the marvel that music, comedy and games brought us
— Derek Evers (@thekidcandrive) May 25, 2017
12. Jason Tuyen @xanjos
— Jason Tuyen (@xanjos) July 21, 2017
13. Andy Sum @JigxorAndy
Waterfall-Meme-driven development is more effective than a typical SCRUM-DUNGEON-MASTER approach. #programming
— Andy Sum (@JigxorAndy) July 27, 2017
14. Edmund McMillen @edmundmcmillen
those of you who have seen the future.. will now understand why speed runs of this game will be so exciting to watch ;)
— Edmund McMillen (@edmundmcmillen) July 19, 2017
15. Rami Ismail @tha_rami
Nothing is making me want to update Ridiculous Fishing to 64-bit less than the hundreds of e-mails I'm getting to 'update the game or else'.
— Rami Ismail (@tha_rami) July 30, 2017
16. Daniel Albu @danielalbu
— Daniel Albu (@danielalbu) June 6, 2017
17. Terry Cavanagh @terrycavanagh
In the back of my mind I always thought I might try making a C64 port of the game myself someday. Maybe I still will! ¯\_(ツ)_/¯
— Terry (@terrycavanagh) May 18, 2017
18. Tim of Legend @timoflegend
— TimOfLegend (@TimOfLegend) May 15, 2017
19. Dan Marshall @danthat
Basically I saved Point 'n Click games once and now I've saved Sports games too I think? I didn't save Roguelikes but they were already fine
— Dan Marshall (@danthat) July 24, 2017
20. Daniel Kaplan @kappische
I just have to tell you how amazing the people at @Mojang are. They all pitched in to get a Switch for me. I couldn't hold my tears back...
— Daniel Kaplan (@Kappische) July 27, 2017
21. Stephen Lavelle @increpare
PSA: don't forget to backup your stuff
— Stephen Lavelle (@increpare) July 18, 2017
22. Ben Porter @eigenbom
— Ben Porter (@eigenbom) July 30, 2017
23. Owen Jones @bopogamel
— Owen Jones (@Bopogamel) July 25, 2017
24. Tyler Glaiel @tylerglaiel
Why does no AAA game out there support borderless window AND lower-than-desktop resolution? I did it for TEiN... its not that hard
— Tyler Glaiel� (@TylerGlaiel) July 29, 2017
25. Tommy Refenes @tommyrefenes
If you're designing an API and have an error that is presented as "unknown error" cut the shitty foreplay and just change it to "fuck you"
— Tommy Refenes (@TommyRefenes) July 26, 2017
26. Ron Gilbert @grumpygamer
Wow. Sorry I got involved in a compile IDE war. It's just as bad as a game engine war. WHO THE-F CARES! DO WHAT WORKS FOR YOU! BE HAPPY!
— Ron Gilbert (@grumpygamer) July 26, 2017
27. Jonathan Blow @jonathan_blow
When people talk about their language design and its "concurrency" support, I feel like "concurrency" is a weasel word. I want parallelism.
— Jonathan Blow (@Jonathan_Blow) July 31, 2017
28. Tom Francis @pentadact
Me as a UI programmer:
Boss: Can we put a black box behind each of these inventory headers?
*2 hours pass*
Me: Actually no.
— Tom Francis (@Pentadact) July 10, 2017
29. Reto Meier @retomeier
Completed "Work obsessively! It's the Best Thing Ever" phase of project. Now passing milestone "This is dumb. Everything is stupid."
— Reto Meier (@retomeier) June 29, 2017
30. Cyril Mottier @cyrilmottier
— Cyril Mottier (@cyrilmottier) July 28, 2017
31. Nick Butcher @crafty
Finally met @marcedwards and got schooled on color spaces and GPUs. 💯 would be schooled again
— Nick Butcher (@crafty) February 24, 2017
32. Dion Almaer @dalmaer
Yay secure government :/ pic.twitter.com/bzfxLowofP
— Dion Almaer (@dalmaer) July 30, 2017
33. Brian Gilham @bgilham
Companion is a feature Apple should sherlock right quick.
— Brian Gilham (@bgilham) June 12, 2017
34. Ray Wenderlich @rwenderlich
— Ray Wenderlich (@rwenderlich) July 10, 2017
35. Krzysztof Zablocki @merowing_
We have over 3000 tests
We use @CocoaPods for dependencies and Sourcery for code gen
Snapshots take over 500 MB of space
— Krzysztof Zabłocki (@merowing_) July 25, 2017
36. Mike Hay @Hay
I use an app I made as an access card at work. I got a new phone, had to provision phone, rebuild in the car to get in.
— Mike Hay (@Hay) June 12, 2017
37. Ben Sandofsky @sandofsky
One of these hits 60 fps. The other is Slack. pic.twitter.com/EVxbbdyXEY
— Ben Sandofsky (@sandofsky) June 25, 2017
38. Orta Therox @orta
As everyone is talking about interviewing, my favourite technique for non-juniors is take a recently fixed bug, and pair making the same PR.
— 💍rta Therox (@orta) July 24, 2017
39. Eric Seufert @eric_seufert
Odd that ppl believe mobile opportunities limited bc of end of "mobile cycle". I guess all consumer websites died bc "Web 2.0 cycle" ended?
— Eric Seufert (@eric_seufert) July 25, 2017
40. Moritz Daan @moritzdaan
— Moritz Daan (@moritzdaan) July 18, 2017
41. Thomas Petit @thomasbcn
Retention is the #1 metric for mobile success
— Thomasbcn (@Thomasbcn) September 16, 2015
42. John Koetsier @johnkoetsier
— John Koetsier (@johnkoetsier) July 28, 2017
43. Peggy Ann Salz @peggyanne
Trial & error has taught a tough lesson: people search differently for apps on the Web than on the app store https://t.co/FqwzZfhHwO
— peggy anne salz (@peggyanne) July 27, 2017
44. Dean Takahashi @deantak
— Dean Takahashi (@deantak) July 30, 2017
45. Brad Glasgow @brad_glasgow
I don't think many people thought that Andromeda wouldn't make money, but let's face it, it killed the franchise. That's not a success.
— Brad Glasgow (@Brad_Glasgow) July 29, 2017